Game board, 54 playing cards, 36 yellow stacking chips, 36
blue stacking chips, 36 red stacking chips.
For 2 or 3 players: The first player to complete two "crowned"
rows of stacking chips of one color. For 4 players (2 teams):
The first team to complete three "crowned' rows of stacking
chips of one color.
A "CROWN" is completed one of 2 ways: Three
consecutive stacking chips of the same color stacked vertically,
or by playing a "crown" card, (see "SPECIAL CARDS"
below). When a crown is established, the top stacking chip is
turned over to reveal the white/black printed side.
A "ROW" is three consecutive "crowns"
either across, down or diagonally. Rows of the same color can
intersect. You may use any one of the spaces from one of your
rows as part of another row. Five crowns in a row count as
two completed rows.
For 2 or 3 players, each player gets all 36 stacking chips
of one color. For 4 players/2 teams, each team of 2 players
divides up the 36 stacking chips of one color. Place the game
board in the center of a flat surface with enough room around
the game board for the draw deck, stacking chips and discard
pile for each player. For 2-team play, team members must sit
alternately around the game board. Select a dealer. The dealer
shuffles the card deck, deals 3 cards to each player, then places
the remaining cards to the side of the board for the draw deck.
NOTE: The four consecutive spaces on the game board surrounded
by a heavy black border are used in 3 and 4-player games only.
Player to the left of the dealer starts by discarding one card
of their choice from their hand, face up, in front of him/her
and placing one of his/her stacking chips, printed side down,
on any matching suit space on the game board. That player then
draws one card from the draw deck and their turn is over. Play
moves to the next player and each player continues in this manner.
Players can place their chip on any open space or on top of
any of their chips already played. Players can also place their
chip on top of an opponent's chip if all spaces of that suit
are covered, unless there is a crown on that space. When a player
has stacked 3 of his/her chips consecutively on one space, he/she
turns the top chip over to reveal the white/black printed side.
This signifies that a crown has been completed and it cannot
be moved or played upon anymore. Occasionally, all spaces of
a particular suit become covered by crowns. If you are holding
a card in this suit, you may discard it and draw a new card.
One card can be exchanged as part of your normal turn. If the
draw deck runs out, collect all discarded cards and reshuffle
to create a new draw deck.
CROWN CARD: There are 2 "Crown" cards in the
deck. When a Crown card is played, it allows the player to place
their chip on any space on the game board, except for a space
already crowned. This automatically becomes a crown for that
player. Three chips of one color are not needed when a Crown
card is played. The player turns the chip over to the white/black
printed side to signify the crown.
WILD CARD: There are 4 "Wild" cards in the
deck. When playing a Wild card, you may place your chip on any
open space or on top of an already-played chip of ANY color
which is not crowned. All spaces of that suit do not have to
be covered when using a Wild card.
DOUBLE-UP CARD: There are 4 "Double-up" cards
in the deck. A Double-up card gives you 2 moves for that
turn: First, you may take up to 2 chips from one of your
spaces and combine them with your chips on another space. Chips
used for "Double-up" moves must be open, i.e., if
they are covered by an opponent's chips, they cannot be moved
or combined. As your second move, place a chip on any space
that is not crowned, as if you were playing a Wild card.
W INNING THE GAME: When one player or team completes
the necessary number of "crowned" rows, that player
or team is the winner. If the game ends and no one has completed
the required number of "crowned" rows, the player
or team with the most crowns wins the game.